So far Ihave rigged my character after finding the bones really hard to place. I have found bones the hardest part only because on the detail that has been involved whistle placing them. Now I can have the fun part which is to do the animating.
I have created three different emotions anger,happy and sad to show the versatility that my character has. Within each of the emotions for example:-
Happy- he will be either jumping or waving his hands,
Anger- making a snarl look on his face or having a closed fist and maybe stomping his feet,
Sad- eyes dropped down and a sad look on his face with his mouth dropped down ( showing no teeth).
I have developed on each of the characters that I have designed, which have I found a learning process, even though keeping the design simple it wasnt simple enough. I went into alot of detail when it isnt needed so my final sketch was easier to build and animate, Espically when it comes to the walk pattern or making him either do facial expression or just a simple movement to convey any emotion.
Having been using Auto 3d Max for about 2 months I have learnt alot within the ten weeks that we had to produce a character expressing Anger,excitement,Desperation or Satisfaction, lasting 30 seconds. Create a storyboard in your journal a written character study.